1.7.38

Array

Populate Geometry

Populate generic geometry with points

ID

tool-array-populate-geometry

Name

Populate Geometry

Group

Array

Package

Tool

Keywords

populate
points3D

Surface

Vector

Transform

Primitive Curves

Curve Analysis

Toolset

Triangulation

Boolean Operation

Panels

Solid

Intersection

Text

Image

Analysis

Array

Render

3D Object

Creation method

There are two options for creating a Populate Geometry node.

  • The first way to create a Populate Geometry node using the search list, which is opened by double left-clicking in the workspace. You can write the name of the node you need, or words associated with this node.
    • populate, 'points3D
  • The second way is to select a Populate Geometry node from the menu that opens from the top left.
    • Menu > Tool > Grid > Populate Geometry

Steps

  • Create a Populate Geometry node.
  • Connect the geometry you want to populate with points to the Geometry port.
  • Set the Count — how many new points to generate.
  • Adjust the Seed value to get different random distributions.
  • (Optional) Add any Points you want to include as fixed/pre-existing points in the population.

The node will generate a set of points distributed across the input geometry (curve, surface, or solid). The Seed input controls the random distribution and allows repeatable results. You can also provide fixed points that will be included alongside generated points. On the output port, you will get:

Points — a list of generated and fixed 3D points on the geometry.

This node is ideal for procedural scattering, sampling geometry for instancing or simulation, and layout automation.

See also

Evaluate Surface
Face Normals

Inputs

NameTypeDescriptionDefault Value
Value
Geometry
Geometry to populate
Value
Number
Number of points to add5
Value
Number
Random seed for insertion1
Value
Point
Optional pre-existing population

Outputs

NameTypeDescription
Value
Point
Population of inserted points