Input
The Texture UV Mapping node is a tool in 3D computer graphics that helps to map a texture image onto a 3D object
Docs for v2.2.0, the latest version.
UV Mapping
Input
1
What the node gives out, to wire into other nodes.
Meta
The meta output can be connected to other nodes' inputs to enable further manipulation or customization of the texture mapping process
Adjust the "Offset" values to move the texture around on your object. The "Offset" values determine the starting point of the texture on the object's surface. Use the "Repeat" values to duplicate the texture multiple times across the object's surface. The "Repeat" values determine how many times the texture is repeated across the surface in both the U and V directions. Adjust the "Center" values to move the center point of the texture to a different location on the object's surface. Use the "Rotation" value to rotate the texture on the object's surface. The "Rotation" value is measured in degrees and rotates the texture around the center of the object.
Material
Apply Material\