Input

Input

Texture

Texture

Input

Returns Texture for Geometry Material

Docs for v2.2.0, the latest version.

ID

input-input-texture

Group

Input

Plugin

Input

Keywords

texture
material
text

Texture

Input

0 inputs, 1 output, 1 config port

Ports

Outputs

1

What the node gives out, to wire into other nodes.

Texture

Texture

The value as texture

Config

1

Settings on the node itself, changed in its panel.

Textures

Texture

Default []

Select Textures list

Creation method#

There are two options for creating a Texture Input node.#

  • Option 1: Use the search list by double-clicking in the workspace, which opens a search interface. Type keywords associated with this node to quickly locate it.
    • Keywords: texture, material, text
  • Option 2: Use the menu from the top left to select a Texture Input node.
    • Path: Menu > Input > Texture Input

Steps#

  • Step 1: Create a Texture Input node and click on the node to open the texture selection panel.
  • Step 2: Click Add Textures to open a modal window displaying available textures.
  • Step 3: In the modal, use the search bar to find specific textures .
  • Step 4: Select one or multiple textures by clicking on them; selected textures will show a checkmark.
  • Step 5: Once all desired textures are selected, click the Done button at the bottom to confirm your choices.

The Texture Input Node is a visual interface within the Node-based Editor Engine that enables users to select and configure textures for use in geometry materials across the project. It features a list structure displaying available textures that can be selected individually or all at once. The Texture Input Node outputs selected texture values in a format compatible with other nodes in the editor, supporting efficient texture integration.

See also#

  • Font Input
  • Image Input
  • Color Input
  • Range Input
  • Boolean Input